Lamiseton
Collaborative Modeling

Conversations about polygons and pixels

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Professional studio setup for recording 3D modeling discussions
Behind-the-scenes view of our recording environment where industry practitioners share their modeling workflows

Recent episodes

Episode 18

Optimizing meshes for mobile platforms

Vivienne Ashford discusses polygon budgets and why counting triangles still matters in 2024. She explains retopology decisions that separate functional assets from unusable ones.

Episode 17

UV unwrapping without the frustration

Kenji Tamura walks through his approach to seam placement and texel density. He covers automated tools versus manual work and when each method produces better results.

Episode 16

Substance Designer versus hand-painted textures

Isabel Devereux compares procedural workflows with traditional techniques. She shares which approach serves different project types and how combining both creates flexibility.

Episode 15

Rigging basics for character modelers

Rolf Bergström explains joint placement and weight painting essentials that modelers should understand. He demonstrates how topology affects deformation quality.

Episode 14

Hard surface modeling for weapons

Anara Kozlova shares her process for creating believable mechanical details. She discusses reference gathering and how small design decisions affect perceived realism.

Episode 13

Normal map baking without artifacts

Dmitri Volkov addresses cage distance settings and ray projection problems that cause seams. He provides solutions for common baking issues that waste production time.

Why listen to another modeling podcast

Most tutorials focus on button sequences without explaining the reasoning behind topology decisions. This podcast exists because experienced modelers rarely document their thought process when solving edge flow problems or choosing between Boolean operations and manual modeling. Each conversation reveals decision-making patterns that textbooks overlook.

Guests bring diverse specializations—environment artists who optimize vegetation for open worlds, character modelers who handle facial topology for animation, technical artists who write tools for pipeline automation. They discuss real constraints like memory budgets, shader limitations, and delivery deadlines rather than idealized workflows.

Average episode length

48 min

Downloads per month

2,847

890 2,847

Episodes published

18

Who produces these episodes

Laurent Becquerel

Host and editor

Worked as environment artist on four shipped titles before starting this podcast in 2015. He handles recording, guest coordination, and post-production editing that keeps conversations focused on practical information.

Siobhan McTavish

Technical advisor

Develops tools for asset pipelines and ensures technical accuracy in discussions about rendering engines and optimization techniques. She suggests topics based on recurring questions from junior modelers.

Tomas Lindqvist

Guest coordinator

Maintains relationships with studios and freelancers who contribute their expertise. He identifies specialists whose experience fills knowledge gaps and schedules recording sessions around production cycles.